Bring them here.GameplayDiscuss your class with people who share your pain.The place to talk PvE progression.Gank, twink, or pwn n00bs—just no flaming.Craft your way to success with Wowhead's help.TransmogrificationCombing the continents Read more about the upcoming program here. Question What's a 'normal' latency (or good range) that I can expect to see? If you have a "router" in front of your DSL modem it may have some tuning, or "QoS rate shaping" that will help.
WindowsMac Windows Before trying any of the following steps, check the Service Status page (World of Warcraft) or the BlizzardCSEU_EN Twitter. I don't use itunes so that rules that out. By continuing your browsing after being presented with the cookie information you consent to such use. They can boost the bandwidth on the system if they finally have enough of you lol. 4) Somehow the cable that's providing internet has been damaged.
With my ISP and fastpath enabled I often get 20ms to servers within the same country. Also someone could be leeching your internet if they manage to connect to your wireless network. 2) Usually rebooting the router can help. Getting 20 Mbps is pretty darn good. Unity Services Made with Unity Learn Community Asset Store Get Unity Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community
Parent Share twitter facebook linkedin Re: (Score:3) by na1led ( 1030470 ) writes: I would also think with those latency numbers you would have a hard time reaching 10Mbps. You can see how much latency each router – or “hop” – is adding with the traceroute command. This seems a bit of a worthless test. Average Network Latency In fact, its going faster than usual.
Wireless you are going to see higher; for satellite 300 ms is probably good (but I don't think you can get 10 mbps over satellite yet). Thanks for the reply. Connecting to a web site across 1500 miles (2400 km) of distance is going to add at least 25 ms to the latency. Usually slow response times are because of an over-utilized circuit, but if that's not an issue here, then you should probably check the signal and margins on your modem or have
Re: (Score:3) by MachineShedFred ( 621896 ) writes: I'm surprised you got the full 28.8. Acceptable Latency For Web Applications next US Asserts Super-Jurisdiction Over Dot-Com, Dot-Net, and Dot-Org Domains 395 comments previous Cell Phone Jamming Devices Enjoy an Increase In Popularity 805 comments Slashdot Top Deals Slashdot Archived Discussion Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Services Made with Unity Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Asset If the servers are available, or if your game doesn't have a Service Status page, continue troubleshooting.
It's a single number that advertisers can sell. this content Edit: Nevermind, its fucked up again. What Is A Good Latency For Xbox One PTR Live Wowhead Forums CommunityTalk about the game that brought you here.Delve into the depths of the lore of Warcraft.LF1M?Front Page NewsThe latest in Blizzard News and EventsSupportProblems with WoW? What Is A Good Latency Speed By further browsing you consent to such use.
You said you had linksys, so go here: http://192.168.0.1/ Try using admin/
We'd like to know what's wrong. It might just be constantly losing packets and having to resend them. There has been a reported bug with the newest macbook pro's and the Pioneer DJM900SRT. Now, a decent latency for most connections inside the country would be around 20ms.
Music library is 800GB, database 75MB and stored internally. Acceptable Packet Loss For Gaming I should know, I managed the connection for one for 3 years. Most commercial ISPs have latency of 50 ms or less from coast to coast in the US and about 100 ms from the US to Europe.
Support Feedback Europe - English (EU) Region Americas Europe Korea Taiwan China Southeast Asia Language English (US) Español (AL) Português (AL) 日本 ภาษาไทย Deutsch English (EU) Español (EU) Français Italiano Polski A small amount of buffering increases throughput, but beyond that it does nothing but increase latency and generally make the user experience crappy. Mak T 10:57 PM - 16 June, 2014 Hey Paddy_V 70-80% is very high - when you run the CDJ 2000's in HID mode, are you routing via a USB hub? How Much Packet Loss Is Too Much Dammit!
Mac Before trying any of the following steps, check the Service Status page (World of Warcraft) or the BlizzardCSEU_EN Twitter. As latencies increase, we begin to notice more of a delay. Just access the console by typing your computer's gateway IP into a web browser. I've also seen throughput measurement tools that think sending 18000-byte pings is a good idea, and they're not only hopelessly broken for measuring throughput, they get really entertaining latency results as
The quick and dirty test is "ping 184.108.40.206" followed by "traceroute 220.127.116.11", which points you to Google's anycasted DNS servers.Traceroute also gives you some hints about routing - if you're in If you're developing an indie game and want to post about it, follow these directions. at the time I use audio and video, it stops .... Stuff like online streaming and youtube consumes more bandwidth because they are actually streaming graphics through. 0 Kadoken Registered User regular February 2012 Nylonathetep wrote: It can be anything and yes
Perpetual License Customers Graphics Feedback 5.6 beta 5.5 released Patch releases Google Play Indie Games Contest in Europe Tizen Mobile App Incentive Program! Is this a problem with the CDJ 2000 nexus or is there something I can do to get the hardware working with Serato? Picking something known to be slow, such as a former employer's UEN (Utah Education Network) server gives me 77ms. We need to distinguish whether the issue is lying with the USB ports and the devices that are plugged in or if its lying: - Do you have control tone CD's?